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Trainz simulator 12 norfolk and western 611
Trainz simulator 12 norfolk and western 611












Just imagine an AI train taking the wrong path or even taking the most ridiculous, absurd, or longest fucking path just to couple to a gondola you commanded it to couple to.or just outright activates for no freaking reason other than to piss off the traffic that happens to be approaching the crossing, stop, and beep their horns 100 times after obviously seeing that no train is coming or even scare the living daylights out of the poor traffic. This often leads to hilarious moments when railfanning or just playing with the route in general and can even lead to Nothing Is Scarier when the crossings don't activate as a train is coming or stop activating while the train is passing. Railroad crossings can sometimes malfunction or work incorrectly if they're not set up properly with the ATLS versions being the most well known for malfunctioning if set up is not correct.But Dovetail Games is no different because surprisingly they don't program AI trains to blast horns or ring their bells either. In other words you have to give them a freaking command for them just to use their horns which is just plain stupid and unsafe in real life. AI trains do not use their horns and bells when they should.In fact, most locomotives in real life have computers that monitor the tracks and activate the set the locomotive's brakes into emergency when a track is missing or the locomotive is nearing collision with another locomotive. Without railroad signals, all AI trains will just carelessly run into each other or proceed to drive off of tracks with no buffer on them, causing unnecessary derailments that should have been prevented.

trainz simulator 12 norfolk and western 611

Practically every single form of Artificial Stupidity in this video game will make you wish there was more Developers' Foresight. This is pretty common which is why you are better off coupling a loco to a consist yourself and then give the train a command so less time is wasted. But they can't actually request permission to pass at danger (though the player can't request to pass at danger either) so the AI train gets stuck at the red signal as a result.

trainz simulator 12 norfolk and western 611

AI trains can't go past red signals just like real engineers can't proceed past them. For example, when a rollingstock car (like a boxcar) occupies a track, the AI train may struggle with coupling to it because it's causing a red signal on the AI train's end. It usually has to do with the path they're taking to complete that command. Sometimes they get stuck while attempting to complete a given command. Artificial Stupidity: At the same token, AI can be quite the hassle at times.

trainz simulator 12 norfolk and western 611

  • Artificial Brilliance: Unlike previous Trainz installments, AI in Trainz 2019 follow commands a lot more accurately and get confused less.
  • Trainz Railroad Simulator 2019 provides examples of:














    Trainz simulator 12 norfolk and western 611